![]() ![]() ![]() Wild will continue to let us play with all the cards we’ve loved for the past few years along with the newest releases. Hearthstone will now have two different modes to play competitively ranked: Wild and Standard. Arcane Golem health up 2 from 2, no longer has charge.Blade Flurry cost up 2 from 2 (good bye to Rogue board clears).Master of Disguise now only gives stealth for 1 turn.Ancient of Lore now only draws 1 card down from 2.Keeper of the Grove health down 2 from 4.Leper Gnome damage reduced to 1 from 2.Force of Nature cost down 1, Treants no longer have charge or die after turn.Knife Juggler damage reduced to 2 down from 3.I’ve listed below all of the changes you’ll also be briefed when you log in for the first time since the change as well. The biggest changes affect Druid decks, completely removing the Savage Roar and Force of Nature combo which allowed players to burst a quick 14 damage instantly. It’s only natural that Blizzard would come out with a patch right before the newest expansion, and in doing so they altered 12 of some of the most used cards in the classic and basic packs. A marvelous way to start collecting the massive 134 card expansion, and experiment with the all new standard mode. A month after its 2 year anniversary and fresh off of a PAX East weekend, Hearthstone is making a big splash with its next expansion, Whispers of the Old Gods.īlizzard is celebrating this week by awarding players that log in with 13 total free packs of Whispers of the Old Gods - 3 for logging in and 10 additional for winning 7 games in standard mode. ![]()
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